How an event works
Update 1 added events you buy with Robux at the Events machine. That machine stands in the Junkyard next to the Codes machine. There is also an Events machine in the Space Junkyard. One purchase affects the whole server, up to 12 players, for a short time. A pass stays on your account. An event does not. How events multiply with passes and titles is not documented.
Robux prices for the six events are not published. The lengths and effects below are the Update 1 event list.
| Event | Length | Effect | Start it when |
|---|---|---|---|
| Golden Hour | 1 minute | Junkyard Scrap x2, and everyone runs faster | You are in the Junkyard and ready to deliver |
| Lightning Storm | 20 seconds | Robots overcharge, junk becomes rarer | You can use the overcharge immediately. Rarer junk may not help a delivery run |
| Meteor Shower | 20 seconds | Meteors drop overclocked treasure | You can reach the drops. Treasure contents are not listed |
| x2 Money Night | 2 minutes | Arena Cash x2 for everyone | You are already climbing floors |
| Lucky Lever | 2 minutes 20 seconds | Lever luck x3 for everyone | You can pull the lever for the whole window |
| Arena Frenzy | 3 minutes | Arena Scrap x2, bosses +200% Cash | A Titan is up or about to spawn. Bosses are on a 40-minute timer |
Do not overlap them blindly
Arena Frenzy is the longest and the only one that names both Scrap and boss Cash. Lucky Lever's x3 is a bigger lever multiplier than the x2 Luck pass, and it expires in just over two minutes. Golden Hour is strong for Scrap and easy to waste if you are across the map. The two 20-second events are the least specified.
Events are not codes. Redeem permanent codes at the machine beside the Events machine, then decide if a timed event is worth Robux for the minute you are actually playing.
